


In the game's 16 tracks, the player competes against characters-either controlled by computers or other players-in story and battle modes. Similar to its implementation in "Sonic Riders: Zero Gravity", players begin to accelerate while following behind their opponent.Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. This enables "Boost Chaining", an advanced technique, to usable at all levels instead of level 1.Ī new catchup mechanic, Slipstream, was added to the game. This makes Power mirror matches less one-sided.ĭeceleration no longer increases based on maximum speed, meaning it works the same at all levels. Power Objects respawn almost instantly during Power-Type mirror matches. Players no longer lose all of their rings when falling out of the map or when attacked.

This is indicated by a purple exhaust trail.Īfter leaving a race, the game skips memory card checks and returns to Stage Select for fast access.ĭash Panels and the Speed Shoes item increase the player's speed rather than slowing them down by setting their speed.

You can press the Y-Button to toggle the ability to ignore Turbulence and Pits. The timer is placed in the center of the screen during multiplayer races. Your exhaust trail becomes teal when your drift dash is fully charged.ĭrift dashes can be further charged, causing your exhaust trail to become orange when overcharged, and pink when fully overcharged. Sections where you would roll the control stick (known as Quick-Time Events) are automated. Over 100 new music tracks added to the game from other Sonic games and SEGA franchises.ĬPU are removed from "Free Race" for true 1v1 competition. The game loads immediately to the main menu with everything unlocked.
