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Mischief makers 64
Mischief makers 64







mischief makers 64

Compared to previous Treasure run and gun games, Mischief Makers 's gameplay is more exploratory in nature. This style, with 3D backgrounds behind 2D gameplay, is known as " ​ 2 1⁄ 2D". The characters and backgrounds are modeled in pre-rendered 3D similar to Donkey Kong Country 's "Advanced Computer Modeling". Its gameplay combines platform game mechanics with aspects from the action and puzzle genres. Mischief Makers is the first single-player 2D side-scrolling platform game on the Nintendo 64 console. "Clanball" platforms and warp stars float nearby. Gameplay File:MischiefMakers-article image.jpg In 2009, GamesRadar called it "possibly the most underrated and widely ignored game on the N64". Video game journalists cited Mischief Makers as ripe for reissue either through the Nintendo eShop or in a sequel or franchise reboot. Retrospective reviewers disagreed with the originally poor reception, and multiple reviewers noted Marina's signature "Shake, shake!" sound bite as a highlight.

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Critics praised Mischief Makers 's inventiveness, personality, and boss fights, but criticized its short length, low difficulty, low replay value, sound, and harsh introductory learning curve. The game received "mixed or average reviews", according to video game review score aggregator Metacritic. The game appeared at the 1997 Electronic Entertainment Expo and was released in Japan on June 27 the same year and later in the United States, Europe, and Australia. The 12-person team wanted to make a novel gameplay mechanic, and implementing the resultant "catching" technique became their most difficult task.

mischief makers 64

The company began Mischief Makers 's development in mid-1995 with little knowledge of the console's features. The game was the first 2D side-scrolling game for the Nintendo 64, and Treasure's first release for a Nintendo console. There are five worlds and 52 levels, and the game is displayed in 2.5D. The gameplay revolves around grabbing, shaking, and throwing objects. The player assumes the role of Marina, a robotic maid who journeys to rescue her creator from the emperor of Planet Clancer. Mischief Makers, released in Japan as Yuke-Yuke!! Trouble Makers ( ゆけゆけ!!トラブルメーカーズ, Yuke Yuke!! Toraburu Mēkāzu) is a 1997 side-scrolling platform video game developed by Treasure and published by Enix and Nintendo for the Nintendo 64.









Mischief makers 64